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The last of us 2 dina
The last of us 2 dina











  1. #The last of us 2 dina how to#
  2. #The last of us 2 dina pro#

Swidowski says her wardrobe changed to match “her connection to a rancher’s lifestyle.” And while the team worked to “avoid the stereotype of masculine/feminine in their relationship and settled on more neutrality and crossover in their aesthetics,” Dina’s visuals communicate her differences. We played a lot with lighter materials and floral patterns, which at the time occupied more visual importance in the world and story.”Įventually, she evolved into a more hardened character. Her background was, at that time, more sheltered than Ellie: so we explored less functionality in her wardrobe, which created a contrast between the two young women’s worlds. However, concept artist Ashley Swidowski tells me the team knew Dina would be “a bit more of a dreamer, someone who spent much of her time fantasizing about what life may have been like for people before the outbreak.

#The last of us 2 dina how to#

It gets to be an exploration of hope and how to survive physically and emotionally in a broken world.Įarly iterations of the story gave little idea to design Dina’s costumes. I think that kind of ends up lending itself to Dina’s temperament.”Īmidst the brutal violence and pain present in the entirety of the story, it’s Dina who first makes The Last of Us Part II become more than a surrender to the inevitable hardships of living in the post-apocalypse. I’m the one people go to with their problems, despite having my own trauma. “For me, I have those qualities, you know. And I think that’s her way of showing love,” says Shannon Woodward, Dina’s voice and motion caption actor, in an interview with Fanbyte. “She’s able to hold space for people, even when she’s dealing with her own pain. It’s a community Dina has been a part of for much of her life - that taught her life continues even after the greatest tragedies. It’s a community that has seen its fair share of trauma but persevered through its dedication to unity. She begins the game as a representation of Jackson: the haven where Ellie and Joel reside at the beginning of The Last of Us Part II. “Yeah, I’m a real badass,” Dina remarks humorlessly before changing the subject.Įven though Dina committed her first kill long before Ellie, and was robbed of being with her family in the present, she’s radically different from her girlfriend. “Shit, you got me beat,” replies Ellie, sounding morbidly impressed. Then, Ellie asks Dina how old she was when she first killed an uninfected person. When Dina asks her how old she was, Ellie nonchalantly answers 14 years old. On their way to Seattle, Ellie recounts the moment in the first Last of Us when she saved Joel from a hunter while he was still alive: her first kill. On the first day of Ellie’s journey to avenge her father figure, Joel, she’s riding through a forest with her girlfriend, Dina. Spoilers for The Last of Us Part II to follow.

the last of us 2 dina the last of us 2 dina

For more on the game, check out our Last of Us 2 hands-on preview.

#The last of us 2 dina pro#

The Last of Us 2 will be released on PS4 and PS4 Pro on February 21, 2020. "Games have all the complexities of film and television narrative, but on top of that, they have this added layer, this beautiful challenge but also bonus of integrating gameplay, and thinking about the person's experience in the moment-to-moment that's unlike anything else and the best puzzle in the world to solve every day." Three years later and Gross is hooked on the collaborative nature of the game making process, and has a deep understanding of the integration between narrative and gameplay. And so I would come home at night and just melt." I was like, 'what's an occluder?' and 'tell me about fail states.' I knew nothing. "But at the same time, I started to sit in on beats meetings and on layout meetings, and I had to learn this entirely different language, which was fucking Greek to me. So I put cards up on the board, because that's what I was familiar with, and then you have these turns that you follow." "On the one hand, when Neil and I were breaking this story, I was structuring it as like a 10 episode television show in terms of scale. "I would say that the first year was both the most familiar and also the most alien," she says of making the jump to games.













The last of us 2 dina